Take-Two Interactive Software, Inc.
Publisher of Rockstar Games and 2K; its CEO has said for years that hits are made by human genius and that Grand Theft Auto VI uses no generative AI.
Executives have repeatedly stated a human-first position on the record, but no written policy was found. Statements are not commitments.
- Aug 28, 2026
Rockstar North co-studio head Rob Nelson, asked directly during a GTA 6 preview whether the game uses generative AI, answered no.
“No.”
- Aug 7, 2026
Q1 FY2027 earnings call: CEO Strauss Zelnick says Take-Two adopts technology that enhances creators' ability, contrasts the company with competitors announcing AI cost savings, and says AI tools will not replace anyone.
“those tools are not going to replace anyone.”
- Aug 7, 2026
Insider Gaming quotes Zelnick on the same call: technology can enhance but should not replace employees' creativity.
“We believe that technology can enhance their creativity, but we do not believe it can or should replace their creativity”
- May 22, 2026
FY2026 Form 10-K treats AI purely as a risk factor (operational, reputational, financial, competitive). No human-first creative policy appears in the business description.
“The development, use, and incorporation of artificial intelligence ("AI") into our products and within our industry”
- May 5, 2026
Business Insider profile (syndicated on Yahoo Finance): Take-Two's roughly 13,000 employees are encouraged to use AI assistants; Zelnick says AI already handles low-value tasks and will raise efficiency.
“AI will vastly increase efficiency and productivity and give us an opportunity to enhance quality”
- Apr 3, 2026
Take-Two reportedly laid off its head of AI and an unknown number of AI team members. These are layoffs of the AI team, not layoffs attributed to AI replacing workers. Take-Two declined to comment.
“shifting priorities from upper management have impacted my team and me”
- Mar 17, 2026
CEO interview with The Game Business: Zelnick calls the idea that AI tools could generate a hit at the press of a button laughable; tools may create assets but hits require human engagement and creativity.
“These tools may help you create assets, but that won't help you create hits.”
- Feb 4, 2026
Zelnick told GamesIndustry.biz that generative AI plays no role in Rockstar's GTA 6. A product-level statement, not a company-wide policy.
“Specifically with regards to GTA 6, generative AI has zero part in what Rockstar Games is building”
- Feb 3, 2026
Q3 FY2026 earnings call: responding to the Google Project Genie sell-off, Zelnick says Take-Two is actively embracing generative AI with hundreds of pilots to drive efficiency and cut costs.
“As it happens now, we're actively embracing generative AI. We have hundreds of pilots and implementations across our company.”
- Nov 6, 2025
Q2 FY2026 earnings call: Zelnick says AI tools produce efficiencies in non-creative areas but are not used to reduce headcount.
“We are not either using this as an excuse to or, frankly, seeing the opportunity to reduce headcount.”
- Oct 23, 2025
At the Paley International conference Zelnick argues AI will increase rather than reduce employment and cannot create genius.
“Will it create genius? No.”
- May 18, 2023
Reporting the May 2023 earnings call: Zelnick says hits come from human genius and developers will not be able to push a button to make a hit.
“Hits are created by Genius, and data sets plus compute, plus large language models do not equal Genius.”
There is no documented company policy, press release or SEC filing committing Take-Two, Rockstar, 2K or Zynga to human-made creative work; the 10-Ks mention AI only as a risk factor. What exists is a long, consistent record of CEO statements that creativity remains human and that AI tools are not used to reduce headcount, plus product-level confirmations that GTA 6 uses no generative AI. Against this, the CEO also said in February 2026 that the company is actively embracing generative AI with hundreds of pilots. Classification: public statements only.
The classification is about evidence, not values. “Supports human-first” marks a documented practice, policy or on-record statement in favour of human work; “cuts the other way” marks documented AI or automation adoption. Both are listed so the reader can weigh them.
Found something missing or wrong? Open a correction issue with the link and the date.